如何修复游戏产业

1作者: azyLum9 个月前原帖
大家好!最近一段时间,我观察到游戏行业中的一些做法越来越偏离玩家的利益。因此,我决定收集一些常见的痛点,并将其整理成一份简单明了的“游戏行业消费者权利法案”。这些是我认为如果我们想要一个更公平、更透明的市场,应该成为标准的12条原则。我试图从玩家的角度理性地看待这个问题,同时也没有对创作者抱有敌意。 分享一下你的想法——你会改变、添加或删除什么? §1. 禁止重制年轻游戏。重制版/重制游戏的发布不得早于原版发布8年后。 §2. 禁止在重制版/重制游戏发布后删除原版游戏。原版必须在数字发行中仍然可用。 §3. 重制版必须包含原版。玩家购买重制版后,必须能够在库中访问原版游戏。 §4. 原版拥有者享受折扣。如果玩家在官方公告、首次官方信息或泄露消息之前至少6个月购买了原版,则可以在重制版/重制游戏上享受折扣。发行商不得在重制版/重制游戏达到最低年龄(即原版首映后7年)之前12个月内宣布重制版/重制游戏。 §5. 禁止在游戏发布前宣布DLC。只有在基础游戏发布后才能宣布附加内容。 §6. DLC价格限制。DLC的价格不得超过基础游戏价格的50%。如果超过,则必须视为独立游戏,并满足所有要求。 §7. 单人游戏中禁止微交易。除非是完整的故事扩展包。皮肤、增益道具、虚拟货币应被禁止。 §8. 禁止操控虚拟货币。游戏中的每个物品必须显示真实货币的价格。所有包的兑换率必须保持一致。玩家必须能够购买到购买特定物品所需的确切数量的虚拟货币。 §9. 禁止剥夺对付费游戏的访问权限。已付费的游戏必须保持可下载和启动。 §10. 有义务提供付费在线游戏服务器关闭的日期。该日期必须在发布当天公布。可以更新,但每6个月不得超过一次。 §11. 标记依赖于DLSS/FSR/FG的游戏。那些在没有这些技术的情况下运行不佳的游戏必须获得特别标记,以警告玩家优化不良,直到问题解决。该标记将基于专门指定小组的强制性预发布游戏测试授予。 §12. 强制提供游戏的免费试玩。每款售价超过50美元的游戏必须提供至少10%内容的免费试玩。游戏发布后不得删除试玩版。 告诉我你的想法。
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Hey everyone! For some time now, I have been observing how some practices in the gaming industry are increasingly moving away from the interests of players.<p>So I decided to collect the most common pain points and put them in the form of a simple, clear “Gaming Industry Consumer Bill of Rights.” These are 12 principles that, in my opinion, should become the standard if we want a fairer and more transparent market. I have tried to approach the subject sensibly, from a player’s perspective, but also without hostility towards creators.<p>Share your thoughts – what would you change, add, or remove?<p>§1. Prohibition on remastering young games A remaster&#x2F;remake may be released no sooner than 8 years after the original&#x27;s release.<p>§2. Prohibition on deleting original versions of games after the release of a remaster&#x2F;remake. The original must still be available in digital distribution.<p>§3. The remaster must contain the original. By purchasing the remaster, the player must have access to the original version of the game in the library.<p>§4. Discount for owners of the original. The player receives a discount on the remaster&#x2F;remake if they bought the original at least 6 months before the official announcement, the first official information or a leak informing about the production of the new version. Publishers cannot announce remasters&#x2F;remakes earlier than 12 months before they reach their minimum age (i.e. 7 years after the premiere of the original)<p>§5. Prohibition of announcing DLC before the game&#x27;s release. Additions may only be announced after the base game&#x27;s release.<p>§6. DLC Price Limit. DLC cannot cost more than 50% of the base game price. If it costs more, it must be considered a separate game and meet the full requirements.<p>§7. Micropayments are prohibited in single-player games. Unless they are full-fledged story add-ons. Skins, boosters, currencies should be prohibited.<p>§8. Prohibition of manipulation of fictitious currency. Each item in the game must show the price in real currency. The conversion rate must be constant in all packages. The player must be able to buy the exact amount of fictitious currency needed to buy a given item<p>§9. Prohibition of depriving access to paid games. A game that was paid for must remain available for download and launch.<p>§10. Obligation to provide a date for shutting down servers in paid online games. The date must be known on the day of release. It can be updated, but no more than once every 6 months.<p>§11. Marking of games dependent on DLSS&#x2F;FSR&#x2F;FG. Games that do not work well without these technologies must receive a special mark warning players about poor optimization until the problem is fixed. The mark will be awarded on the basis of a mandatory pre-release game test by a specially designated group.<p>§12. Mandatory free demo of games. Every game costing more than $50 must have a free demo with at least 10% of content. The demo cannot be removed after the game&#x27;s release<p>Let me know what you think.