问HN:特斯拉从“Godot”切换到“虚幻引擎”:这算不算~有用的信息?
我在许多网站上看到,比如……
* 英文: https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine
* 德文: https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html
……提到特斯拉可能会从“Godot”引擎切换到“Unreal”引擎。
有没有已知的真实原因导致这样的切换?(例如,关于支持不佳、性能差、定制化困难、整体方法不当等……)
原因是:我刚开始寻找3D引擎(目前候选有Godot和Bevy,其他选项待定),这条消息让我想知道我是否应该对Godot“更加谨慎”……?
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I read on many sites, e.g....<p>* English: https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine<p>* German: https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html<p>...that Tesla might be switching from the "Godot"- to the "Unreal"-engine.<p>Are there any REAL reasons known for such a switch? (eg. about bad_support/bad_performance/bad_adhoc_customizations/bad_overall_approach/whatever...)<p>Reason: I just started this week looking for a 3D-engine (candidates so far are Godot & Bevy, other options tbd) and this news made me wonder if I should be "more careful" about Godot... ?