视频编辑器
这听起来可能有些傻,但我还是想问。假设你正在尝试构建一个视频编辑器,这意味着你会有一个时间轴组件,并在其上方有一个画布,以便你可以添加形状和文本。使用 WebAssembly 有意义吗?例如,搜索编辑操作和撤销栈。我想尝试制作一个专业级的工具,这样你可以有大量元素,并且它们应该能够可靠地渲染所有内容。
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This is going to sound retarded, but I'm going to ask anyways. Let's say if you're trying to build a video editor, this means you'll have a timeline component and have that canvas on top of it, so you can add shapes and text. Does it make sense to use WebAssembly? For example, search editing operations and undo stack. I want to try and make something professional-grade so you can have a shit ton of elements, and they should be able to render everything reliably.