社区对70美元的游戏有影响力吗?

1作者: v_Anxiety_v1 天前原帖
我一直在思考游戏价格不断上涨的问题,但玩家似乎除了“还是买了”或“跳过”之外并没有太多选择。 我反复想到的是社区所扮演的角色。模组、服务器、比赛、指南、Discord群组等为游戏增添了大量价值,但这些都是非正式的,当一款游戏衰退时,这些价值似乎就消失了。 我在想是否有办法让社区本身变得更加持久,这样玩家就不会感到必须不断购买新游戏才能保持参与感。 我并不是在谈论投资或替代金钱,而是更像是认可贡献,并将价值保留在社区内部,而不是所有东西都与发售销售挂钩。 这可能是个愚蠢的想法,或者在某个地方已经解决了,但我很好奇人们认为这种想法在哪些方面会出现问题,或者是否有实际成功的例子。
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<p><pre><code> I’ve been thinking a lot about how game prices keep going up, but players don’t really seem to have many options besides “buy it anyway” or “skip it.” </code></pre> What I keep coming back to is the role communities already play. Mods, servers, tournaments, guides, Discords, etc. add a ton of value to games, but its all informal and kind of disappears when a game dies.<p>I’m wondering if there’s a way communities themselves could become more persistent, so players feel less pressure to constantly buy new games just to stay engaged.<p>Not talking about investments or replacing money, more like recognizing contribution and keeping value inside a community instead of everything being tied to launch sales.<p>This might be a dumb idea or already solved somewhere, but I’m curious where people think this kind of falls apart, or if there are examples that actually worked.