Patterns in deterministic settlement/dispute con in P2P/oracle-resolved systems?

1作者: Lions2026大约 1 个月前原帖
I&#x27;m working on (and hold IP around) an architecture pattern for P2P contest and oracle-resolved systems that focuses on deterministic settlement, dispute containment, and exactly-once execution between outcome resolution and payout.<p>The goal is to eliminate: - replay &#x2F; double-settlement conditions - ambiguous resolution states - arbitration loops caused by partial failures or conflicting outcomes<p>The pattern introduces a reconciliation layer that gates settlement, enforces finality, and holds contested states for resolution before funds move.<p>I&#x27;m curious if anyone here has implemented or seen similar patterns in: - prediction markets - fintech &#x2F; escrow platforms - marketplaces with disputes - gaming &#x2F; contest systems<p>Interested in architectural feedback, pitfalls, or pointers to teams working on this class of problem.
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I&#x27;m working on (and hold IP around) an architecture pattern for P2P contest and oracle-resolved systems that focuses on deterministic settlement, dispute containment, and exactly-once execution between outcome resolution and payout.<p>The goal is to eliminate: - replay &#x2F; double-settlement conditions - ambiguous resolution states - arbitration loops caused by partial failures or conflicting outcomes<p>The pattern introduces a reconciliation layer that gates settlement, enforces finality, and holds contested states for resolution before funds move.<p>I&#x27;m curious if anyone here has implemented or seen similar patterns in: - prediction markets - fintech &#x2F; escrow platforms - marketplaces with disputes - gaming &#x2F; contest systems<p>Interested in architectural feedback, pitfalls, or pointers to teams working on this class of problem.