Patterns in deterministic settlement/dispute con in P2P/oracle-resolved systems?
I'm working on (and hold IP around) an architecture pattern for P2P contest and oracle-resolved systems that focuses on deterministic settlement, dispute containment, and exactly-once execution between outcome resolution and payout.<p>The goal is to eliminate:
- replay / double-settlement conditions
- ambiguous resolution states
- arbitration loops caused by partial failures or conflicting outcomes<p>The pattern introduces a reconciliation layer that gates settlement, enforces finality, and holds contested states for resolution before funds move.<p>I'm curious if anyone here has implemented or seen similar patterns in:
- prediction markets
- fintech / escrow platforms
- marketplaces with disputes
- gaming / contest systems<p>Interested in architectural feedback, pitfalls, or pointers to teams working on this class of problem.
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I'm working on (and hold IP around) an architecture pattern for P2P contest and oracle-resolved systems that focuses on deterministic settlement, dispute containment, and exactly-once execution between outcome resolution and payout.<p>The goal is to eliminate:
- replay / double-settlement conditions
- ambiguous resolution states
- arbitration loops caused by partial failures or conflicting outcomes<p>The pattern introduces a reconciliation layer that gates settlement, enforces finality, and holds contested states for resolution before funds move.<p>I'm curious if anyone here has implemented or seen similar patterns in:
- prediction markets
- fintech / escrow platforms
- marketplaces with disputes
- gaming / contest systems<p>Interested in architectural feedback, pitfalls, or pointers to teams working on this class of problem.