快速反馈循环是关键。

2作者: skyglider大约 1 个月前原帖
我一直在思考五人制足球的影响——这就是巴西足球运动员通过一种限制性的小场比赛(每队5人)来发展出卓越技能,然后再转向11人制的全场比赛。我理解的限制条件是为了在快速的即时反馈循环中训练最重要和最困难的技能。 当我将这一理念应用于构建项目时,我意识到很多时候人们倾向于过于关注性能和美学等方面。大多数人并不需要担心这些问题,因为它们并不是瓶颈。你可以先用Bootstrap来处理美学问题,等到后面再考虑原创性。我可能有些愚蠢,但我觉得Python + Quart + Sqlite(配合aiosqlite) + HTML/CSS/HTMX,以及你所需的任何JavaScript,似乎已经足够了(至少对于SaaS来说)。
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I&#x27;ve been thinking about the futsal effect - which is how Brazilian footballers developed superior skills through a constrained small-sided game with 5 on each side, then moving onto a full football game with 11 on each side. My understanding is the constraints are designed such that the most important and difficult skills are trained in a fast, immediate feedback loop.<p>When I apply it to building stuff I&#x27;ve realised a lot of the time there&#x27;s a tendency to put too much weight on things like performance and aesthetics. Most people don&#x27;t reach the point of needing to worry about those things. They&#x27;re not the bottleneck. You can just use bootstrap for aesthetics and worry about being original later. I could be stupid but Python + Quart + Sqlite(with aiosqlite) + HTML&#x2F;CSS&#x2F;HTMX&#x2F; and whatever necessary javascript you need seems enough (at least for SaaS).