Fun agent I've been playing with - the idea is it only has access to a bash tool, and it's directed to create CLIs for use (with additional direction to make the CLIs composable, follow the Unix philosophy, etc).<p>It persists these CLIs and knowledge about them get injected into the system prompt dynamically, so each time it runs it gets access to a larger and larger toolset of composable CLIs.<p>One interesting dynamic that's emerged from this is I've started using these CLIs myself since they're the same interface for the agent or for me, and it's turned into kind of non-chat channel to interact with the agent.<p>One example - I'll add tasks throughout the day myself using the `tasks` CLI it made, then when I interact with the agent it'll run `tasks list` and see everything I've added, or use it to prioritize/update things for me. Later on when I run `tasks list` myself I see all the updates/priorities it set.
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It counts even if you've only used the mode once, not necessarily for serious transportation, e.g., sailboat in a pond, horse in a field.<p>In my circle of friends, I was startled to find which modes some people had never used or had repeatedly used, hence this poll.
I'm a paying subscriber of Claude and have been using my API key to connect to Sonnet/Opus via opencode. Tried today and now it says that the credential is only used for claude code and is blocked for other requests. Looks like they are going for enshitiffication speedrun.
Hi HN,<p>I’ve been working on a personal, open-source game engine for macOS, designed around Metal and Apple Silicon.<p>My goal is explore what a Metal-first, Apple-focused engine and editor can look like when it’s designed without cross-platform constraints. The core is written in C++, with a native SwiftUI editor connected via an Objective-C++ bridge.<p>This is very much a learning and exploration project, but I’m sharing it to get feedback from others interested in rendering, engine architecture, or Metal.