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It’s early (beta) and still evolving. Documentation still in the works.
Looking for honest feedback from developers on what’s useful, missing, or unnecessary. Email me at sleekcms.com .
Hi HN,<p>I’m experimenting with commit-based code review as an alternative to PR-based review.<p>Instead of analyzing large PR diffs, this reviews each commit incrementally, while context is still fresh. It’s fully configurable and intentionally low-noise, high signal - focused on catching issues that tend to slip through and compound over time.<p>The goal isn’t to replace CI or PR review, but to move some feedback earlier:<p>risky changes hidden in small diffs<p>architectural or consistency drift<p>performance or security footguns<p>Happy to answer questions
Hi HN,<p>I rebuilt my side project into a small “all-in-one” image toolbox: <a href="https://imagesplitter.tools" rel="nofollow">https://imagesplitter.tools</a><p>The part I’m most proud of (and personally use the most) is the collage workflow:<p>1. Grid collage (templates + merge cells for “one big + many small” layouts)<p>2. Long-image stitching (great for screenshots / step-by-step guides / chat logs)<p>3. Freeform collage (DIY your own grid layout — split/merge cells however you want — then apply that layout to the grid collage)<p>My motivation was pretty simple: I kept bouncing between different sites for basic image chores, and many of them add watermarks, require login, or feel sketchy for privacy. So I made this with a few strict rules:<p>1. Free, no watermark
2. Privacy-first: processing happens locally in the browser (no upload/storage)<p>Besides collages, it also includes common utilities I often need:<p>crop (free/aspect/circle/shape), grid split + ZIP export, batch convert (JPG/PNG/WebP/ICO…), compress, images→GIF, text/markdown/html→image, QR generate/decode, color picker, image info, etc.<p>I’d really love feedback:<p>1) What’s the most annoying part of making collages / long images?<p>2) Any “must-have” features you’d expect for this kind of tool?<p>Thanks for taking a look — happy to iterate based on your comments.
Hi HN! First time poster, long time lurker.<p>Anyone open for a coffee/beer/hike in the Hangzhou, Suzhou or Shanghai area before Jan 18th? Email me (address in bio)!<p>A little bit about me:
I'm mainly an algebraic geometer, but I'm broadly interested in everything else too. My recent addiction is learning about topological quantum computing... We can talk about anything you like too, it's so hard to find similar minded people here :-/ so let's not fix a topic.<p>I'm fluently in both Mandarin and English (China-born, PhDed in the US).
Hi HN,<p>I grew up playing Dragon Quest VII, but I always hated how archaic the text-based walkthroughs (GameFAQs) and ad-heavy wikis felt. With the new "Reimagined" demo out on Switch 2/Steam, I decided to build a modern companion tool.<p>The Stack:<p>Built with Astro for zero-JS performance on static pages.<p>Tailwind CSS for the UI (aiming for a clean, game-menu aesthetic).<p>Local Storage to persist checklist progress (no login required).<p>Key Features:<p>Interactive Shard Locator: Filter collectible fragments by region/color.<p>Progress Tracking: Check off "Missable Items" and "Story Flags" as you go.<p>Responsive: Works perfectly on mobile while you play on console.<p>It’s a passion project to see if game guides can be more than just static text walls. Would love to hear your feedback on the UX!