2作者: moshetanzer29 天前原帖
Hi HN,<p>I’m experimenting with commit-based code review as an alternative to PR-based review.<p>Instead of analyzing large PR diffs, this reviews each commit incrementally, while context is still fresh. It’s fully configurable and intentionally low-noise, high signal - focused on catching issues that tend to slip through and compound over time.<p>The goal isn’t to replace CI or PR review, but to move some feedback earlier:<p>risky changes hidden in small diffs<p>architectural or consistency drift<p>performance or security footguns<p>Happy to answer questions
2作者: harperhuang29 天前原帖
Hi HN,<p>I rebuilt my side project into a small “all-in-one” image toolbox: <a href="https:&#x2F;&#x2F;imagesplitter.tools" rel="nofollow">https:&#x2F;&#x2F;imagesplitter.tools</a><p>The part I’m most proud of (and personally use the most) is the collage workflow:<p>1. Grid collage (templates + merge cells for “one big + many small” layouts)<p>2. Long-image stitching (great for screenshots &#x2F; step-by-step guides &#x2F; chat logs)<p>3. Freeform collage (DIY your own grid layout — split&#x2F;merge cells however you want — then apply that layout to the grid collage)<p>My motivation was pretty simple: I kept bouncing between different sites for basic image chores, and many of them add watermarks, require login, or feel sketchy for privacy. So I made this with a few strict rules:<p>1. Free, no watermark 2. Privacy-first: processing happens locally in the browser (no upload&#x2F;storage)<p>Besides collages, it also includes common utilities I often need:<p>crop (free&#x2F;aspect&#x2F;circle&#x2F;shape), grid split + ZIP export, batch convert (JPG&#x2F;PNG&#x2F;WebP&#x2F;ICO…), compress, images→GIF, text&#x2F;markdown&#x2F;html→image, QR generate&#x2F;decode, color picker, image info, etc.<p>I’d really love feedback:<p>1) What’s the most annoying part of making collages &#x2F; long images?<p>2) Any “must-have” features you’d expect for this kind of tool?<p>Thanks for taking a look — happy to iterate based on your comments.
3作者: etkgv6xa29 天前原帖
Hi HN! First time poster, long time lurker.<p>Anyone open for a coffee&#x2F;beer&#x2F;hike in the Hangzhou, Suzhou or Shanghai area before Jan 18th? Email me (address in bio)!<p>A little bit about me: I&#x27;m mainly an algebraic geometer, but I&#x27;m broadly interested in everything else too. My recent addiction is learning about topological quantum computing... We can talk about anything you like too, it&#x27;s so hard to find similar minded people here :-&#x2F; so let&#x27;s not fix a topic.<p>I&#x27;m fluently in both Mandarin and English (China-born, PhDed in the US).
1作者: causalzap29 天前原帖
Hi HN,<p>I grew up playing Dragon Quest VII, but I always hated how archaic the text-based walkthroughs (GameFAQs) and ad-heavy wikis felt. With the new &quot;Reimagined&quot; demo out on Switch 2&#x2F;Steam, I decided to build a modern companion tool.<p>The Stack:<p>Built with Astro for zero-JS performance on static pages.<p>Tailwind CSS for the UI (aiming for a clean, game-menu aesthetic).<p>Local Storage to persist checklist progress (no login required).<p>Key Features:<p>Interactive Shard Locator: Filter collectible fragments by region&#x2F;color.<p>Progress Tracking: Check off &quot;Missable Items&quot; and &quot;Story Flags&quot; as you go.<p>Responsive: Works perfectly on mobile while you play on console.<p>It’s a passion project to see if game guides can be more than just static text walls. Would love to hear your feedback on the UX!