2作者: vanpelt30 天前原帖
Hi HN — I built Catnip, an open-source iOS app that lets you run Claude Code against a real development environment from your phone.<p>Under the hood it spins up a GitHub Codespace, installs Claude Code, and connects the iOS client to it securely. You can use a full terminal when needed, or a lightweight native UI for monitoring and interaction.<p>I built this because Claude Code is most useful when it has access to a persistent environment with plugins, tools, and real repos — and I wanted that flexibility away from my laptop.<p>GitHub gives personal users 120 free Codespaces hours&#x2F;month, and Catnip automatically shuts down inactive instances.<p>Open source: <a href="https:&#x2F;&#x2F;github.com&#x2F;wandb&#x2F;catnip" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;wandb&#x2F;catnip</a> App Store: <a href="https:&#x2F;&#x2F;apps.apple.com&#x2F;us&#x2F;app&#x2F;w-b-catnip&#x2F;id6755161660">https:&#x2F;&#x2F;apps.apple.com&#x2F;us&#x2F;app&#x2F;w-b-catnip&#x2F;id6755161660</a><p>Happy to answer questions or hear feedback.
1作者: xFixItNow30 天前原帖
I built a “serverless” online chess app and published it on my personal website. It runs mostly client-side and connects players directly over WebRTC (P2P). No accounts, no matchmaking, no backend game server.<p>The entire UI + chess rules&#x2F;validation run in the browser (static HTML&#x2F;CSS&#x2F;JS). For multiplayer, the host generates a 6-digit room code and shares it. The guest pastes it in and connects. WebRTC signaling is done through a small set of endpoints (create room, store offer&#x2F;answer, delete room). After signaling, the connection is direct peer-to-peer via SimplePeer.<p>There&#x27;s a known limitation where connection doesn&#x27;t with both players connected to the same network.<p>Demo: <a href="https:&#x2F;&#x2F;www.adriclumma.com&#x2F;projects&#x2F;chessOnline&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.adriclumma.com&#x2F;projects&#x2F;chessOnline&#x2F;</a><p>Code: <a href="https:&#x2F;&#x2F;github.com&#x2F;ALumma&#x2F;chessOnline" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ALumma&#x2F;chessOnline</a><p>Let me know what you think!
2作者: backtogeek30 天前原帖
This idea has been floating in my head for about 10 years. Some of you might remember LowEndSpirit.com back before it became a forum, I started that. I&#x27;ve been obsessed with making tiny, cheap VPS actually useful ever since.<p>TierHive is my attempt to make 128MB VPS great again :)<p>It&#x27;s a NAT VPS (KVM) platform with true hourly billing. Spin up a server, use it for 3 hours, delete it, pay for 3 hours. No monthly commitments, no minimums beyond a $5 top-up.<p>The tradeoff is NAT (no dedicated IPv4), but I&#x27;ve tried to make that less painful:<p>- Every account gets a &#x2F;24 private subnet with full DHCP management. - Every server gets auto ssh port forwarding and a few TCP&#x2F;UDP ports - Built-in HAProxy with Let&#x27;s Encrypt SSL, load balancing, and auto-failover - WireGuard mesh between locations (Canada, Germany, UK currently) - PXE&#x2F;iPXE boot support for custom installs - Email relay with DKIM&#x2F;SPF - Recipe system for one-click deploys<p>Still in alpha. Small team, rough edges, but I&#x27;ve been running my own stuff on it for months. Would love feedback — especially on whether the NAT tradeoff kills it for your use cases, or what&#x27;s missing. (IPv6 is coming) <a href="https:&#x2F;&#x2F;tierhive.com" rel="nofollow">https:&#x2F;&#x2F;tierhive.com</a>