Hi HN,<p>I’ve been working on a personal, open-source game engine for macOS, designed around Metal and Apple Silicon.<p>My goal is explore what a Metal-first, Apple-focused engine and editor can look like when it’s designed without cross-platform constraints. The core is written in C++, with a native SwiftUI editor connected via an Objective-C++ bridge.<p>This is very much a learning and exploration project, but I’m sharing it to get feedback from others interested in rendering, engine architecture, or Metal.
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I built a free, no-registration noise evidence generator for tenant noise complaints.<p>Features:
- Supports 27 US cities with accurate noise ordinances
- Real-time recording + professional court-ready PDF reports
- 100% local processing (no data upload, privacy-first)
- Auto day/night noise limit detection
- Completely free (10 PDF generations/day)<p>Why:
As a tenant dealing with noise issues, I was frustrated that existing tools either required subscriptions or uploaded data to servers. This tool is:
- Totally free, no hidden costs
- No registration or installation required
- All processing happens locally on your device<p>Website: <a href="https://noiseevidence.com" rel="nofollow">https://noiseevidence.com</a><p>Feedback welcome!