1作者: bursot29 天前原帖
Hi HN,<p>I’ve been working on a personal, open-source game engine for macOS, designed around Metal and Apple Silicon.<p>My goal is explore what a Metal-first, Apple-focused engine and editor can look like when it’s designed without cross-platform constraints. The core is written in C++, with a native SwiftUI editor connected via an Objective-C++ bridge.<p>This is very much a learning and exploration project, but I’m sharing it to get feedback from others interested in rendering, engine architecture, or Metal.
5作者: countfeng29 天前原帖
I built a free, no-registration noise evidence generator for tenant noise complaints.<p>Features: - Supports 27 US cities with accurate noise ordinances - Real-time recording + professional court-ready PDF reports - 100% local processing (no data upload, privacy-first) - Auto day&#x2F;night noise limit detection - Completely free (10 PDF generations&#x2F;day)<p>Why: As a tenant dealing with noise issues, I was frustrated that existing tools either required subscriptions or uploaded data to servers. This tool is: - Totally free, no hidden costs - No registration or installation required - All processing happens locally on your device<p>Website: <a href="https:&#x2F;&#x2F;noiseevidence.com" rel="nofollow">https:&#x2F;&#x2F;noiseevidence.com</a><p>Feedback welcome!